This permanent exhibition was awarded the gold medal at European Design Awards and the best permanent exhibition in Estonia.
It tells the story of the Finno-Ugric languages speaking people. MUSEKO’s epic woodwork and life-size replicas of historic traditional housing contributed to the success of this amazing exhibition.
Permanent exhibition teaching science in unusual surroundings. The water park makes learning fun for the visitors but is demanding for the exhibits what need to resist extremely humid and acidic environment. There are both mechanical and digital exhibits shoving videos and animated content. There is even a hologram.
Located in the Polish city of Torun the exhibition Ideas shows the triumph of human thought in fields like medicine, physics, art and culture.
Here, the look and design played a big role alongside science communication and visitor engagement. Digital solutions with video and intricate animations are used to enhance the experience.
An exiting and interactive exhibition in Stockholm showing how an idea is born and becomes reality, encouraging visitors to think, dream and innovate. Producing the 1800m² of pure fun involved videos with movie stunts and intricate programming balanced by mechanical engineering for hands-on exhibits.
The new permanent exhibition of Helsinki University Museum is called „The Power of Thought“ and is located in the main building of the University. It tells the story of the university: from the founding of the Turku Academy in 1640 to today. MUSEKOs carried out fit out works in close co-operation with the university.
Kohtla Mining Park-Museum is an industrial heritage complex dedicated to preserving oil-shale mining history in Estonia. The on-ground permanent exhibition (total exhibition area of ca 2200 m²) is located in an old sorting factory building, administrative building as well as also outdoor exhibition area. The new permanent exhibition has different interactive and historical exhibits to engage visitors and tell the story of the oil shale miners in Estonia. MUSEKO was responsible for design, engineering, fabrication and fit out of the exhibition.
The permanent exhibition is located in the centre of Tallinn and fills 3 floors in a historical power plant building. The plant is renovated with its original inventory and gives a perfect background for the theme of the exhibition. Visitors are taken on a journey to explore different energy sources, the history of making electricity. The exhibitions also allows the visitor to experiment with electricity, light and sound explaining the science behind them. For the main attraction we built the biggest Faraday cage in the whole region what delivers amazing lightning shows.
Expositions targeted to children, but invites also adults to re-discover their “kid within“. 3 big-scale hands-on exhibits for the exhibitions what instantly became hits among the visitors.
This award-winning exhibition deals with the subject of mental health. It is an insight to a world full of mysticism and misconception. The jury pointed out the exciting approach to a subject that has not been widely covered in the form of science centre exhibitions.
This traveling exhibition of hands-on exhibits brings mathematics to life and explains the real life implementation of the science. There are altogether 9 modules, innovation games and also 3 seats.
Permanent exhibition in a visitor centre explaining forest managing, forestry and environmental protection.
MUSEKO’s task was to deliver a modern, engaging and educating exhibition. We managed to create an excellent result with a tight schedule. We are especially proud of how the interior design and the exhibits married together to create an integral solution.
2200m2 / 23681 ft2
Completed in 2012
The Ice Age Centre is the newest science centre in Estonia. There are more than 2200m2 of exhibition space divided on three floors.
The pride on the first floor is the Mammoths reconstruction where the best scientists in the world served as consultants throughout the preparation process. The main theme of the first floor is the ice age and how the world became a livable environment for human beings.
On the second floor the main theme revolves around dioramas of different animals and the development of landscapes in Estonia and our neighboring countries.
The third floor concentrates on the question – how the humankind with our everyday actions affects the future of the Earth.
The Ice Age Centre also displays a cinema, an iceroom and a Stone Age cave with hand painted cave drawings.
The Pärnu County Museum was opened in fully renovated rooms on the 25th of May 2012. There are more than 1 200 m2 of exhibition space.
There are different rooms dedicated to different eras – beginning with the Stone Age room up to present day room – meaning it contains over 11 000 years of history.
There are also a lot of interactive hands-on exhibits used in the museum.
MUSEKO was responsible for making the whole exhibition including sound, lighting, exhibits, interior design etc.
In the spring of 2013, the MUSEKO Põlvamaa Environment House developed a “waste class” with the aim of teaching children and adults how to reduce the amount of waste and prevent the development of waste. In cooperation with lecturer Mait Kriipsalu, an expert in waste management, several interactive solutions were worked out, which involve interested people in what’s happening in the world of waste. The visitors are taught how to sort waste and given explanations about what happens to waste after they are put in the container. The following can also be done in the class:
Examining composting soil and insects under the microscope;
Assembling a decay chain;
Playing sorting and composting games;
Examining an interactive model that explains the waste cycle;
Watching waste-related films.
The greatest attraction of the waste class for both the employees and visitors has become a composter designed for indoor use, where compost worms do their daily work. The waste class at the Põlvamaa Environment House is unique in the Nordic countries. MUSEKO developed the solutions to suit the clients’ needs, and organised the production, delivery and installation.
The Hotel and Restaurant Museum in Helsinki, Finland is designed with a precice purpose ̶ visitors themselves are to participate in the exhibition, allowing them to use all of their skills and senses. Visitors can travel from place to place, from the street to a hotel, through a kitchen to the restaurant, from a bar to the dancefloor. Playing the manager of a hotel, singing with your friends, dancing under a discoball and even buying some illegal alchol – all is made possible in this exhibition. And travellers can always rest their feet in the self-service street cafe after a nice cup of coffee!
The “Sixty years of Helsinki Airport”-exhibition was held in the Finnish Aviation Museum from June 2012 to September 2013 (originally planned for 7 months but due to popularity prolonged to 15 months). The exhibition gave an overview of the six decades of Finnish aviation history and introduced different flight control machines. As a centerpiece, a large lighted model of the Vantaa Airport was built, showing the three stages of extending the runway.
We have done numerous exhibits for Vapriiki and for this particular project we made 2 exhibits. One is the Edison’s electric generator. The fully functional model with its wiring, ratchets and other moving parts was a challenge both on the drawing table and in construction. As an addition we designed an exhibit explaining the complex mechanics of transmission in a working gearbox. As no existing product could be used to visualize the concept we designed and constructed a fully operational gearbox with a mechanical and digital user interface.
Completed in 2012
The Pilke Science Centre in Finland is a memorable and interactive place to visit for people of all ages whether the reason for your visit is work, study or vacation. The exhibition at the Science Centre tells about sustainable use of northern forests and about the forests’ diverse yields, products and commodities. Pilke’s life is rooted in the present moment and in the bright future of forest multi use.
The concept of the exhibition came from the client, our task was to make the sketches and work drawings, organized the production of the exhibits. We were charged with the tasks of ensuring that deadlines and budget were met, monitoring the quality of the exhibits and setting the exhibition up. We are also partly involved in the upkeep of the exhibits. Also we were responsible of the graphic design.
MUSEKO has worked with HEUREKA’s Science Centre in several projects. The most important one was designing and building exhibits for the Turku’s main exhibition „Fire! Fire!“ that was displayed during 2012 when Turku was the Capital of Culture.
The second important exhibit that stands out in our portfolio was for the ‘Intelligent Traffic’ exhibition on 2006. We Designed and built an interactive exhibit named Sorting Machine. For reading more about these projects pleas click the menu.
This exhibition takes the visitors to a journey through the history of Finnish cartoons. This colorful trip introduces all of the loved characters including of course also the Moomin.
A celebration of the 60th anniversary of Donald the Duck in Finland. The exhibition made by MUSEKO consists of graphics, interactive exhibits and multimedia. It’s a playground with life-size comic characters and a lot of fun.
The exhibition studies links and differences between Duckburg and Finnish societies and brings together different generations through the beloved comic heroes.
The theme of this exhibition was the hundred-year history of Helsinki’s waste water treatment, up to the present day.
It was an additional exhibition forming part of – and neatly complementing – the larger ‘Water in the City’ exhibition, providing an overview of the way in which water reaches the Finnish capital from the country’s Päijät-Häme region.
We produced text and picture materials for the exhibition, rendered seating reminiscent of pools and created a number of themed puzzles.
MUSEKO has designer and delivered two exhibitions on the 2009 for the Finnish Newspaper Museum. First was the family exhibition ‘Hyvä tavaton!’ where visitors were able to find out more about the characters from the ‘Peanuts!’ series of comics.‘Hyvä tavaton!’ was a family exhibition at which visitors were able to find out more about the characters from the ‘Tenavat!’ series of comics.
Developing and preparing the exhibition proved to be a major challenge. During the idea generation stage we worked very closely with workers from the Päevaleht newspaper museum, in the course of which the exhibition space and its character took form.
At the same time we worked on the graphic design of the exhibition.
We were charged with the tasks of ensuring that deadlines and budget were met, monitoring the quality of the exhibits and setting the exhibition up. We were also partly involved in the upkeep of the exhibits. Since we were thoroughly prepared, it only took us two days in the end to set up the exhibition.
In addition to the exhibition itself, we designed advertising materials for both newspapers and outdoors.
The main exhibition at the Horology Museum in Helsinki looks at how time has been measured throughout the centuries in Finland and elsewhere in the world.
The ‘Ajan lähteillä’ exhibition was created as part of the main exhibition. The museum wanted to give this exhibit a clear identity of its own.
Our main task was to create the display system for the exhibits in the showcases. To ensure the best end result, we measured the showcases used in the exhibition and then made 3D models of both them and the exhibits.
To visually distinguish between the two exhibitions, different colour schemes were used. We also used the same colours when making the advertisements for the exhibition.
On 2010 the Helsinki’s Toy Museum celebrated the 50th anniversary of Barbie presenting a special exhibition entitled ‘Barbie pitää pintansa!’.
Barbie outfits and accessories dating from 1959 onwards were displayed.
Our company designed the showcases for the exhibition and developed its overall graphic appearance. We sought the visual language for the exhibition from the very early days of Barbie, and the colour scheme was based on the Barbie world.
Development and preparation of picture material demanded precision skills in image processing.
We developed an interactive exhibit called Sorting Machine for the ‘Intelligent Traffic’ exhibition in which visitors go head-to-head with a computer to sort coloured balls into the right boxes.
At first the visitor sorts the balls, by colour, then the computer completes the same task, with the visitor able to watch and see who completes the task faster.
The exhibit was difficult to make, since after every attempt the balls had to be returned to their starting positions. To achieve this we developed an automatically opening hatch and lifting mechanism managed by a programmed system.